a. wake (
nonfictional) wrote2024-06-01 04:09 pm
echo opt-in

► A quick and dirty explanation:
Alan was able to survive and navigate the horrors of the Dark Place by utilizing visions as inspiration to push his story forward. Some were Alan using pieces of what makes a good story, while others were little snippets and glimpses into other people's lives that he was able to twist and use. The barge is a far cry from the Dark Place but since it's full of stories and characters Alan will still be able to tap into this ability to see these echoes on occasion. All he has to do is line up a few points of light that manifest for him and he can essentially eavesdrop on people!
What he'll actually see varies. It can be two people having a conversation. It could be an internal monologue. It might even be a warped interpretation of what actually happened.
► Mechanics in-game:
- Echoes can be anything, so long as they're relevant to your character: a navelgazing moment between them and their crush in canon, an argument with another character in the hallway of the barge, helpful advice as a fleeting thought. Anything's on the table - if you have a life from a breach you want Alan to be aware of, for example, it's fair game!
- The laws of drama and a good story apply: this isn't an exact science. Alan's subconscious can easily dial up the drama and change the tone for a better hook. It has to contain a grain of truth, but things can still get jumbled. If you want to mix it up, let me know and we'll coordinate.
- These are just small snippets of feeling, not whole memories. Alan will not be able to go into your dreams or witness an entire conversation or anything like that. Just a few juicy tidbits!
- Alan will be writing all of these down as he sees them where they will remain in his cabin. This is for his eyes only. If there is some sort of plot involving these pages getting stolen down the line, I'll contact folks beforehand and offer an opt out, etc.
- Alan will only see echoes around floods and ports for the time being. As he gains more balance/reaches enlightenment the closer he is to graduation, he'll be able to see them more frequently.
- This is entirely opt-in - by default, I'm going to assume people don't want Alan accidentally prying into your character's life, but comment here if you're into it and we can set things up.
►Opt-in:

Re: opt-in;
Journal:
Echo information:
1. A flash of light. A lot of smoke. The smell of rotten eggs and a faint tinge of something chemical. The scattered memories of a four year old experiencing a nuclear meltdown and not entirely processing what's going on.
2. Someone flatlining. Hilbert trying his hardest to save him, giving oxygen, checking vitals, Hilbert doing whatever it takes to keep this man alive. All the while, in the back of his mind, he knows he's the reason why this man, why Sam Lambert is dying in the first place. He killed the man he's trying to save.
3. "Tell that to the fingernails you are not supposed to have."
Name: Nana Daiba
Journal:
Echo information:
1. Alone, two girls (Nana and Maya) hold a conversation. "If you're holding back just so you can remain the Banana-san that everyone loves...Daiba Nana. I won't forgive you."
2. Blinding yellow light, flooding the memory and damn near blinding the viewer. A near empty stage except for a fallen set piece, something that looks like a tower, and an actual factual giraffe. Nana and the giraffe have a conversation.
3. On a full stage, two girls fight. One of the girls is always Nana, but the other shifts between all of her classmates. Nana fights viciously, in her revue outfit, two swords in hand, cutting off a small pin on every one of her classmate's outfits, as their cloak falls to the floor again and again and again. This echo feels like it could take fifty seconds or fifty years.
Contact: gurl just hmu on discord